
The clunky user interface in this game doesn't make things any better. When things quiet down, this is fine, but in the middle of combat this is a real problem. There's no way to automate everything, and so if you want to refuel someone, for example, you need to select a refuel vehicle, find a vehicle that requires refuelling, and click on them.

The level of micromanaging required in this game is pretty staggering. All this is fine and dandy normally, but when you're dealing with as many units as are on the screen at a given time, things tend to become overwhelming quickly. But crews are needed to crew tanks and heavy vehicles, vehicles need to be refuelled by fuel trucks, and everyone needs ammo from ammo suppliers. There's a lot of interaction between units that isn't normally seen in an RTS: there's the common ability for the medic to heal other units, and the engineers to repair vehicles. This makes for some interesting strategy, as you have to make do with what you're given. None of these units are actually built, you're just provided with a steady stream of units automatically. Tanks are their usual destructive selves, and can take a fair amount of damage (except from the anti-tank weapons, which tear them right up). Special units like officers can use binoculars to see a little deeper into the fog of war, engineers can repair tanks, and medics can heal other troops. You've got men armed with rifles, machine guns, bazookas, and more. The most common unit in your arsenal is infantry, but there are quite a few of them. Strategies get pushed to the limit at these numbers, quite often. These aren't attacks by a couple dozen units, either there are usually literally hundreds of infantry on screen at a given time, in addition to maybe a couple dozen vehicles.

The single player campaigns of Arms to Victory allow you to experience large-scale battles ripped straight from the Second World War, such as the defence of Iwo Jima as the Japanese or, of course, the infamous D-Day beach landing. The emphasis in this title is in grand scale and size, but with this comes a bevy of other problems that create problems for those playing. Enter Sudden Strike 3, the latest game in the World War II strategy genre.

Sure, any game can have you build units and send them to die, but making a very good real-time strategy (emphasis on strategy) is not an easy task. A really good strategy game is not easy to find.
